
- Nintendo and The Pokémon Company are involved in an ongoing lawsuit with Palworld developer Pocketpair, initiated in Japan in September 2024 for patent infringement related to monster capture and character riding mechanics.
- As the legal battle continues, the latest Nintendo Palworld Lawsuit Update is about how Nintendo has updated its patent claims to include more complex language, which some experts see as a tactic to strengthen its position.
- Some legal analysts note that Pocketpair’s adjustments to the gameplay have made the game a “moving target” for Nintendo’s infringement claims. Pocketpair maintains that the patents were never infringed upon and are invalid.
Palworld—a creature-collecting survival game developed by Japanese studio Pocketpair—has captured global attention for its gameplay reminiscent of Pokémon. Its huge success, however, led to legal scrutiny.
On September 18–19, 2024, Nintendo and The Pokémon Company filed a patent infringement lawsuit against Pocketpair in the Tokyo District Court. This took the entire gaming community by storm as they stood divided between whom to side with or support.
As people keep searching for the Nintendo Palworld lawsuit update, it is important to understand that this evolving legal saga raises critical questions about intellectual property in game mechanics and sets a potential precedent for future disputes.
In this article, I will talk about the following things:
- The background of the Nintendo Palworld Lawsuit.
- The timeline of the case.
- How has the litigation impacted the Palword gameplay?
- The latest Nintendo Palworld Lawsuit update.
Additionally, I will also talk about what experts and people from the gaming community are saying about the ongoing litigation. So, if these are some of the things that you want to know, keep on reading this blog till the end…
How Did The Nintendo Palworld Lawsuit Start?
On 19th September 2024, Nintendo accused Palworld maker Pocketpair of infringement of patent rights. Here’s a snippet from Nintendo’s press release:
Nintendo Co., Ltd. (HQ: Kyoto, Minami-ku, Japan; Representative Director and President: Shuntaro Furukawa, “Nintendo” hereafter), together with The Pokémon Company, filed a patent infringement lawsuit in the Tokyo District Court against Pocketpair, Inc. (HQ: 2-10-2 Higashigotanda, Shinagawa-ku, Tokyo, “Defendant” hereafter) on September 18, 2024.
This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights.
In other words, Nintendo and The Pokémon Company sue Pocketpair, alleging infringement of multiple patents covering mechanics like throwing objects to capture creatures, triggering combat via throwable devices, and riding or mounting creatures, all central elements in Pokémon titles.
The lawsuit seeks an injunction to halt Palworld’s distribution and demands approximately ¥10 million (around USD 66,000) plus legal fees. According to Diario AS, this amount is the “sum of two different requests, about $66,000 (around €61,000 at the current exchange rate), to which we would have to add the costs incurred by the legal process and the delay thereof.”
In response, Pocketpair expressed that they were shocked as they did not have any idea what kind of patent they had infringed upon.
What Is The Impact Of The Lawsuit On THe Palworkd Company?
Due to pressure from the lawsuit, Pocketpair has implemented significant gameplay changes:
- November 30, 2024 (Patch v0.3.11): Removed the mechanic where players summon “Pals” by throwing Pal Spheres—considered too similar to Pokémon’s Poké Ball capturing method. Now, Pals appear statically beside the player.
- Upcoming Patch v0.5.5: Alters gliding—previously done by riding a Pal—so that gliding now requires a separate glider item. Pals may offer passive buffs but no longer serve as mounts.
According to Polygon, Pocketpair called these adjustments “disappointing” and asserted that they do not reflect an admission of wrongdoing but are compromises to prevent disruption of development and distribution.
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What Is The Nintendo Palworld Lawsuit Update?
In a rare turn, Nintendo amended the wording of one of the patents mid-lawsuit. According to Florian Mueller, an IP expert and former Blizzard consultant, this is telling—and “weird.”
Additionally, the patent in question (JP7528390) relates to riding or mounting mechanics, specifically smooth transitioning between creatures during gameplay (e.g., switching from a running creature to a flying one). Nintendo’s revised language, including terms like “even when,” appears tactically broad and convoluted. According to Gamesradar+, Mueller views it as a potential “Hail Mary,” suggesting Nintendo may be concerned about the patent’s validity.
Such mid-case modification of patents is uncommon and may signal efforts to strengthen Nintendo’s position—but it also exposes the original claims to increased scrutiny.
What Is Nintendo’s Legal Strategy?
Nintendo is no stranger to IP litigation. For instance, The Verge clearly states that throughout recent years, they’ve aggressively enforced copyrights and patents—suing ROM sites, emulators like Yuzu and Ryujinx, and other entities distributing or facilitating unauthorized content.
The Palworld case stands out because it revolves around gameplay mechanics rather than direct visual or asset copying.
While past Nintendo litigation often targeted artworks, fan sites, or software, this case delves into functional aspects of game design, making the stakes particularly significant for creators and developers.
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What Are The Potential Ramifications Of The Lawsuit?
As of mid-2025, the Nintendo–Pocketpair dispute remains unresolved. Litigation is ongoing, and the outcome remains uncertain. The outcome of this lawsuit could have wide-reaching implications:
- Nintendo: A successful case reinforces their hold over gameplay mechanics and serves as a deterrent to mimicry—even beyond graphics or story.
- Pocketpair and Other Developers: Even absent visual similarities, mechanics alone could trigger legal action—a landscape fraught with risk.
Additionally, IP expert Florian Mueller flagged that the amended patent could threaten other titles. For instance, Hoyoverse’s upcoming Honkai: Nexus Anima features creature mounts and gliding. Though no lawsuit has been filed yet, the broad patent might apply.
Pocketpair continues to fight the validity of Nintendo’s patents while making gameplay changes to minimize disruption. Nintendo’s mid-case patent amendments raise questions about their initial strength.
Whatever the result, the case underscores the legal risks surrounding game mechanic patents and sets a cautionary precedent for creative risk-taking within the gaming industry. Developers should now be mindful not only of aesthetic likeness but also of functional design when drawing inspiration from established franchises.
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